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May 25, 2006

Job opening, SF start-up

A friend of mine has an interesting job opening with a angel-funded start-up here in San Francisco. Sounds like a fun ground-floor opportunity! Read on for details.

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Rapleaf , a ratings system for commerce, is looking to hire a founding biz/marketing person (non-engineer). We allow buyers and sellers (on sites like craigslist, classifieds, auctions, etc.) to rate each other. Rapleaf is backed by Silicon Valley's most well-known angels.  Our goal is to make it more profitable to be ethical.

What will this person do?

Everything that is not engineering-oriented including:
*    Marketing
*    Business development
*    Product stuff
*    Finance
*    Recruiting
*    Customer service systems
*    And more

This position will be one of two non-engineers at the company. We're looking for a really smart, motivated, multi-tasking, entrepreneurial, and highly-adaptable person.

This person must:
*    Be pro-active
*    Be ready to work extreme hours and in a chaotic environment
*    Self-manage and potentially manage others
*    Be able to quickly grow as the company grows
*    Laugh a lot and generally be very happy
*    Have a strong desire to build a more ethical society

We're looking for the very best person, and we believe that person should be well-compensated:

*    High salary and stock
*    Opportunity to make commerce more profitable to be ethical
*    Opportunity to change the world
*    Be a part of a founding team of a game-changing company

Our office is in downtown San Francisco (one block from the Montgomery BART station) - the best location in the world. You will need to be based in San Francisco (or very close to San Francisco) and we will relocate the right candidate.   

Please apply to jobs@rapleaf.com (before applying, please be sure to sign up for Rapleaf and check out the product).

May 21, 2006

Adventure Divas

Last night I wandered down to my favorite bookstore (Browser Books on Fillmore & Sacramento) where I discovered Adventure Divas, written by Holly Morris. I've been suffering from a bit of existential angst lately, feeling like there should be more to my life than this soft complacency that seems to infect much of western civilization. I've been itching for an adventure, so the title called to me.

And so I read about Holly, who chucked her day job in established media to create a television series about real-life heroines making a difference in places like Cuba, India and Brazil. Holly's on a mission to find like-minded, risk-taking women around the globe, and perhaps unite them all into a new model of power and leadership. Her tales include hunting wild boar in Bornio; visiting a brothel in Mumbai where 8-year old sex slaves service up to 20 clients per day; bonding with wild orangutan infants while their native habitat is being methodically destroyed by 24/7 mechanized logging and palm-oil plantations.

I was hooked. I wanted to join the cause.

I put the book down in the middle of the first chapter and rushed to my computer to visit their web site. I wanted to read Holly's blog. I wanted to connect with women around the world who were living their passions. I wanted to meet other self-proclaimed and unapologetic nomads and free spirits (which somehow makes my own nomad tendencies more acceptable to myself).  In short, I was looking to belong to a community of adventure divas.

Yet despite AD's lofty ambitions and objectives, the web site is pure 'traditional establishment': a static site, no interactivity, no blog, no community. Just a place for them to promote their show and their books. What an incredible disappointment. I filled out a form (a form!) to express my hope that they would create a community for this global affinity group, and volunteered some time to chat with them about how they could do it. So many possibilities! What about a destination that allows people to contribute funds to help local divas make a difference in their corners of the world? A mere $100 would probably emancipate some little girl from a life of slavery in the sex trade. What about a community that connects mentors with those who want to discover their adventurous, passionate sides? The web is viral; TV is not. TV certainly gets exposure, but it doesn't support grassroots efforts to change the world.

I am anxious for the day when static web sites are ancient history. Static web sites are dead, musty things. What gives them life is a sense of community, of contribution, of connection. Chances are, there are plenty of volunteers who can inject some life into your web presence... if, that is, you're in a business that inspires some passion. And if you can't find anything in (or related to) your business that a customer could get passionate about, you might start wondering why this particular outlet is where you've chosen to pour 40+ hours per week of your life's energy.

May 15, 2006

Co-creation vs. Customization

Thanks to some very insightful comments on my recent Co-creation post by Drew, James and David, we've hashed out the difference between co-creation and customization.

We were discussing two scenarios: ordering a half-caf mocha latte at Starbucks versus creating a new Lego kit at LegoFactory. Which one is customization and which is co-creation? They both allow customers to combine pre-made 'parts' into a new creation. Yet the Starbucks customer is creating a concoction for personal enjoyment, while the new customer-created Lego kit is uploaded and made available to other Lego customers for purchase. In the Starbucks example, the customer remains a customer. In the LegoFactory example, the customer becomes the product designer... with no employee agreement... who may want credit for his creation. James mentioned intellectual-property issues with co-creation, and that's precisely the issue that divides co-creation and customization.

So that means that Google's API is actually an example of customization, not co-creation. Developers use Google's API to create tools for their own purposes; to my knowledge, these customer-created tools are not then "cycled back" to be made available to other customers.

OK, perhaps all this is semantic, but customization has been around for a long time. We've always been able to order eggs over-easy instead of scrambled. Co-creation is much deeper... it's about relinquishing control and turning buyers into partners who have a say in what gets produced and made available to everyone else. Which means that they should be rewarded in some way. Obviously this idea of co-creation will make a lot of companies rather uncomfortable.

For more on this subject, visit Trendwatching.com's overview of Customer-Made. It's a good read; thanks to Graham Hill for reminding me of it.

May 14, 2006

Co-Creation 2

Continuing the conversation about co-creation, here was my definition of it last year on Brandshift. This may address several of the comments in the last post concerning what types of products and services could benefit from co-creation. As the following post was written over a year ago, now's the time to update it and perhaps give more examples within each category. Ideas and comments welcome! A lot has been written in the past year on the topic, but I find it more fun to co-create the idea of co-creation.

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(2.12.05) Thanks to everyone's contributions on defining the concept of co-creation (here and here), I think we're arriving at a pretty good place. Here's where my head's at now:

"An open, ongoing collaboration between employees and customers to define and create products, services, experiences, ideas and information."

Open brings in the idea of transparency, so that non-participants can easily see the collaborative process. This, in my mind, eliminates traditional customer research from the definition.

Ongoing implies that it's not a one-time shot at obtaining customer input and then taking the rest of it in-house. Anyone can participate at any time.

Collaboration brings in the spirit of teamwork. Employees and customers are peers in the process. In many cases, the company simply serves as a facilitator of the process.

Products are probably the most clear-cut application for co-creation: open-source software, Lego Factory, Google's API. We could add Wikipedia to this list as a co-created encyclopedia (although it would also apply to information and ideas).

Information is probably the next obvious application: epinions.com, Amazon.com, MarketingProf's Idea Exchange.

Experiences: This gets a bit more fuzzy. A good example is probably Apple iTunes/iPod customized playlists... the company provided the tools to allow customers to create their own music experience. We could get really fuzzy here and say that because a brand is an idea in the minds of customers, then all brands are co-created. But I won't say it, because I think it's confusing the issue. Any more tangible examples of co-created experiences?

Services: This is another tough one. Typically a service company exists to do something that a customer doesn't want to do. Again, would love some ideas on how service companies could work with customers to co-create.

Ideas: What we're doing now, co-creating this definition of co-creation.

May 11, 2006

Co-creation

I wrote a series of posts over a year ago on Corante's Brandshift on co-creation. Since that group blog has slowly died out (replaced by Corante's Marketing Hub), I'd like to salvage these posts and bring them back for discussion. Co-creation is one of those trends that will have a major impact on businesses in the coming months and years... it's a result of the emerging networked economy: a grassroots, bottom-up, self-organizing way of living and doing business. More on self-organizing systems later; for now, here's the first in a series of 7 or 8 posts on the subject of co-creation. I unfortunately can't bring over all the insightful comments, but hopefully we can generate a new discussion.

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We're getting into some juicy conversation in John Winsor's recent post. There's a comment that I'd like to bring to the forefront because it's an oft-misunderstood idea: co-creation.

"...good products are good products, they don't need transparency or co-creation. Co-creation is what people on the outside want when they want to associate themselves with cool products. You don't let the slimy masses in to medocritate the product, you keep them striving to be a part of the clique."

There are different levels of co-creation; how far you take it depends on your product and industry. Here are a few terrific examples of deep co-creation:

1. Open-source software. No explanation needed.

2. Google's new API for online ads. An article in eWeek reports:

"There are a lot of things Google hasn't thought of that people could do with their ad campaigns," said Nelson Minar, a Google software engineer. "One of goals is to enable advertisers and third parties to create tools for their own purposes."

3. Lego's Lego Factory, where kids design new Lego models using a Digital Designer and submit them to competitions. This is a primary source of ideas for new Lego products.

In each of these cases, no one made assumptions about what customers wanted. Customers were brought directly into the process. In shallower levels of co-creation, customers aren't directly involved in designing products... but companies still seek to understand customers' mindsets, desires and unmet needs.

Apple is one of those anomalies where one man had an aesthetic vision, created a company and products in his own image, and everyone jumped on the bandwagon. If you think you can replicate Apple's success in this fashion, go for it; but I'd suggest that some form of co-creation is infinitely easier. BTW, I do believe that Apple's brand is a form of co-creation: the "in-crowd" that formed around the Apple brand was created by customers, not by Apple.

Companies who view customers as "slimy masses" can never be successful in the long run; it is those customers who make corporate existence possible. Customers smell arrogance like a dog smells fear. Microsoft is a great example of a company who became incredibly successful based on following their own vision... which ultimately resulted in customer resentment. Now with over 1200 Microsoft employees participating in the blogosphere, the company has actively, publicly entered into dialogues with customers. Robert Scoble gets a ton of suggestions from customers and passes them on to the right folks internally. Microsoft is beginning to co-create.

Does this mean we should always do what customers say? Of course not. But we should always be listening to them to ensure that our products and services maintain relevance in today's rapidly changing environment. We design products and services that people will buy... and we find out what people will buy by listening, observing and participating in dialogues. There's a terrific example of this in the book "Hardball" that discusses how Whirlpool co-created their new line of appliances by deeply understanding the life of a woman named Gail.

If anyone has other examples of co-created products and services, I'd love to hear about them. This is a tidal-wave trend; customers want to be heard, and they will buy from those companies who demonstrate a willingness to listen. Sure, we could say that co-creation is just pig lipstick for customer research... at the shallower end, perhaps. But the concept of co-creation goes much deeper and farther than the traditional idea of research. In co-creation, customers truly feel like they are a part of the company (family, ecosystem, etc.) and that their voice is heard.

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